News http://www.dragon-rpg.com/forum/categories/news/feed.rss Fri, 15 Dec 17 11:17:17 +0100 News en-CA Dragon collector RGP v1.5 - release http://www.dragon-rpg.com/forum/discussion/1720/dragon-collector-rgp-v1.5-release Mon, 18 Nov 2013 07:14:48 +0100 pjuros 1720@/forum/discussions
- added quests (simple quests, just to make game more interesting)
- better enemy AI
- fix: mass effect spells target caster]]>
Last quest award changed http://www.dragon-rpg.com/forum/discussion/1723/last-quest-award-changed Fri, 06 Dec 2013 09:48:09 +0100 pjuros 1723@/forum/discussions Increased unit and skill max levels http://www.dragon-rpg.com/forum/discussion/1694/increased-unit-and-skill-max-levels Thu, 26 Sep 2013 17:58:51 +0200 pjuros 1694@/forum/discussions Units with enough exp are automatically upgraded to their new levels.]]> New feature: random item generation http://www.dragon-rpg.com/forum/discussion/1693/new-feature-random-item-generation Thu, 26 Sep 2013 11:26:47 +0200 pjuros 1693@/forum/discussions
- chance to get item or potion after winning battle is 35%
- maximum generated item level is equal to player level (max level 20)
- for items level 4 and above there is 50% chance to have 2 attributes
- for items level 8 and above there is 25% chance to have 3 attributes

So, this means that one important element is added to the game: item looting :-)]]>
New dungeon - Spider forest http://www.dragon-rpg.com/forum/discussion/1582/new-dungeon-spider-forest Wed, 24 Jul 2013 08:44:53 +0200 pjuros 1582@/forum/discussions
Info: click on dungeon entrance (on world map) to get name of the dungeon.]]>
Dragon collector RGP v1.30 - release http://www.dragon-rpg.com/forum/discussion/1349/dragon-collector-rgp-v1.30-release Wed, 12 Jun 2013 12:00:45 +0200 pjuros 1349@/forum/discussions
- new battle map (hex fields, larger map, custom unit movement order, better interface)
- all units will have +1 to movement on battle map because map is bigger now
- added some caching to lower game server requests


IMPORTANT NOTE: game now requires OpenGL ES version 2.0+, so some older devices will not be compatible]]>
Version 1.0 - initial testing report http://www.dragon-rpg.com/forum/discussion/482/version-1.0-initial-testing-report Fri, 08 Jun 2012 18:42:47 +0200 pjuros 482@/forum/discussions
Unit name - Exp - Level - Kills - Deaths - Battles
------------------------------------------------------------------------
Elf archer - 350 - 15 - 133 - 11 - 147
Swordsman - 360 - 16 - 121 - 19 - 147
White mage - 276 - 13 - 61 - 20 - 147
Firestarter - 198 - 11 - 59 - 16 - 103
Assassin - 118 - 8 - 30 - 12 - 60

Unit leveling is fun as hell, I won't give you spoilers, but it gives game a whole new dimension. Every unit in battle gets 1 exp just for showing on battlefield, 1 exp for every kill and random unit gets 2 exp points just for being lucky SOB. So, with some smart tactics you can favor one unit and speed up leveling. Tactic in battle is very important, you really need to think, one wrong move and you get blasted, no more perfect battle scores. I have no idea about difficulty on high levels, but we can always change things to keep game challenging and fun.]]>
New units - Dwarfal and Vexa http://www.dragon-rpg.com/forum/discussion/560/new-units-dwarfal-and-vexa Mon, 13 Aug 2012 09:07:13 +0200 pjuros 560@/forum/discussions
Dwarfall - fast melee unit, 8 equipment slots, +10 magic resistance and axe wielding
Vexa - defence unit, 8 equipment slots and +10 range resistance

Please post info if you find some problems with new units.]]>
Info from developer http://www.dragon-rpg.com/forum/discussion/582/info-from-developer Sun, 02 Dec 2012 07:47:31 +0100 pjuros 582@/forum/discussions ]]> Dragon collector RGP v1.20 - release http://www.dragon-rpg.com/forum/discussion/544/dragon-collector-rgp-v1.20-release Tue, 24 Jul 2012 11:19:40 +0200 pjuros 544@/forum/discussions
- multiple item buying
- upgraded equip dialog
- 3 new attack types (for new units)]]>
Dragon collector RGP v1.10 - Play Store release http://www.dragon-rpg.com/forum/discussion/515/dragon-collector-rgp-v1.10-play-store-release Sun, 24 Jun 2012 18:20:07 +0200 pjuros 515@/forum/discussions
- multiple game accounts
- unit dismiss option
- minor tweaks on battle map]]>
Dragon collector RGP v1.11 - minor bug fix http://www.dragon-rpg.com/forum/discussion/518/dragon-collector-rgp-v1.11-minor-bug-fix Tue, 26 Jun 2012 05:37:49 +0200 pjuros 518@/forum/discussions New web: http://www.dragon-rpg.com http://www.dragon-rpg.com/forum/discussion/508/new-web-httpwww.dragon-rpg.com Wed, 20 Jun 2012 06:21:26 +0200 pjuros 508@/forum/discussions http://www.dragon-rpg.com has been up and running for couple of days. Beside new design there is also info about player units. If you click on playername (on scoreboard page) you can see all player stats and units.]]> Monster units stats decreased - 2 http://www.dragon-rpg.com/forum/discussion/493/monster-units-stats-decreased-2 Mon, 11 Jun 2012 14:24:39 +0200 pjuros 493@/forum/discussions Monster units HP decreased http://www.dragon-rpg.com/forum/discussion/491/monster-units-hp-decreased Mon, 11 Jun 2012 05:07:40 +0200 pjuros 491@/forum/discussions Dragon collector RGP v1.00 - market release http://www.dragon-rpg.com/forum/discussion/484/dragon-collector-rgp-v1.00-market-release Sat, 09 Jun 2012 18:06:17 +0200 pjuros 484@/forum/discussions Version 1.0 - INFO http://www.dragon-rpg.com/forum/discussion/480/version-1.0-info Fri, 08 Jun 2012 06:55:23 +0200 pjuros 480@/forum/discussions
CHANGES
- players get 1 turn every 15 minutes
- players can choose class (Fighter, Archer, Mage)
- 18 different skills, each player has 9, depending on class
- units can level up and have equipment
- 'Menu' button not used any more
- 6 new item types (Bow, Arrow, Staff, Book, Scroll, Axe)
- 2 new attributes (Block and HP recovery)
- units gain HP and mana each turn, not by time
- 9 new player units, each with different attack types
- modified battle screen, you have to choose attack type before attacking


UPGRADE INFO
- on first login players will choose class, you can't change this later
- players will keep their level, skill points, experience and coins
- players will lose all items and units (new DB model and can't be upgraded)
- players will get new units with level same as player
- things are tested only to level 10, so I dont have any clue how difficult/easy game will be for high level players, so please post some info on forum]]>
Game server downtime http://www.dragon-rpg.com/forum/discussion/469/game-server-downtime Mon, 07 May 2012 07:20:57 +0200 pjuros 469@/forum/discussions Dungeons http://www.dragon-rpg.com/forum/discussion/365/dungeons Mon, 14 Nov 2011 07:17:46 +0100 pjuros 365@/forum/discussions Game server migration http://www.dragon-rpg.com/forum/discussion/404/game-server-migration Wed, 14 Dec 2011 04:43:35 +0100 pjuros 404@/forum/discussions Dragon collector RGP v0.94 http://www.dragon-rpg.com/forum/discussion/385/dragon-collector-rgp-v0.94 Tue, 29 Nov 2011 09:11:06 +0100 pjuros 385@/forum/discussions ]]> Dragon collector RGP v0.93 http://www.dragon-rpg.com/forum/discussion/378/dragon-collector-rgp-v0.93 Wed, 23 Nov 2011 18:41:54 +0100 pjuros 378@/forum/discussions
* upgraded map screen (refresh button, added info text, disabled popup wile moving)
* fixed couple of spell bugs (double spell casting bug and mass haste bug)
* activated magic resistance for enemy units
* new ads for players from Europe
* new party screen (this is preparation for new unit leveling and equipment system)]]>
Dragon collector RGP v0.92 http://www.dragon-rpg.com/forum/discussion/350/dragon-collector-rgp-v0.92 Fri, 04 Nov 2011 12:15:48 +0100 pjuros 350@/forum/discussions
* added default image for ads
* faster movement on map (50% less communication with server)
* fixed crash while receiving call in battle

This last one was big problem, so I hope this fix will bring more new players.]]>
Dragon collector RGP v0.91 http://www.dragon-rpg.com/forum/discussion/338/dragon-collector-rgp-v0.91 Fri, 28 Oct 2011 09:00:37 +0200 pjuros 338@/forum/discussions
* improved ad placing (no more moving map while ad is shown)
* new system for game news
* minor code changes]]>
Dragon collector RGP v0.9 http://www.dragon-rpg.com/forum/discussion/314/dragon-collector-rgp-v0.9 Tue, 11 Oct 2011 10:27:00 +0200 pjuros 314@/forum/discussions
* introduced magic and spells
* 12 new spells
* 4 new skills
* 4 new player attributes
* improved overview screen
* improved battle system

Spell animations are bad and currently I'm testing new 2D openGL engine to make it better. Help pages will be soon updated so you can know how to use spells and magic.

IMPORTANT NOTICE: because of new skills all players will get skill reset option. You can reset your skills at 'Player' -> 'Skills' -> 'Reset skills' (when you use reset, button will disappear)]]>