Ideas and suggestions http://www.dragon-rpg.com/forum/categories/ideas-and-suggestions/feed.rss Tue, 27 Jun 17 15:55:02 +0200 Ideas and suggestions en-CA New attack types - ideas http://www.dragon-rpg.com/forum/discussion/1698/new-attack-types-ideas Mon, 14 Oct 2013 08:24:12 +0200 pjuros 1698@/forum/discussions I'm planning to add new attack types (to current units and to new units), so feal free to post some ideas.]]> Item fusion http://www.dragon-rpg.com/forum/discussion/1713/item-fusion Fri, 08 Nov 2013 15:59:16 +0100 Lord_Malice 1713@/forum/discussions when do we start collecting dragons?????? http://www.dragon-rpg.com/forum/discussion/545/when-do-we-start-collecting-dragonsssssss Thu, 26 Jul 2012 13:57:00 +0200 poopass 545@/forum/discussions Option to sell unequiped items in any town http://www.dragon-rpg.com/forum/discussion/1702/option-to-sell-unequiped-items-in-any-town- Fri, 25 Oct 2013 16:11:20 +0200 Lord_Malice 1702@/forum/discussions mmorpg functions http://www.dragon-rpg.com/forum/discussion/1700/mmorpg-functions Mon, 21 Oct 2013 11:07:44 +0200 z__ 1700@/forum/discussions
Hi petar!]]>
New Dungeons http://www.dragon-rpg.com/forum/discussion/595/new-dungeons Sat, 13 Apr 2013 15:58:29 +0200 Tungmar 595@/forum/discussions GUI improvement http://www.dragon-rpg.com/forum/discussion/585/gui-improvement Tue, 08 Jan 2013 21:10:43 +0100 Tungmar 585@/forum/discussions
- Blue text on black background/grey buttons. I can't read the blue text because of lack of contrast between foreground and background collor. Like the. Mana amount in the fight screen. On the grey buttons for the charachter selection the HP is very hard to read. The red on black is also not the easiest combination.

- The direction buttons are small and I often miss it or hit the wrong one. I would prefere to have it over the full width of the screen and the stats bellow it. Yes that means I would have to scroll down to see it, but I habe to scroll even now a little bit to see the last line.

Yes, I play the game on a phone whit a small screen (3inch, 320x480 pixel) and the game is probably not optimized for that. But would be nice :-)

So much for my whishes for the game :-)

Thanks for the game anyhow!]]>
guilds rehashed & PvP http://www.dragon-rpg.com/forum/discussion/543/guilds-rehashed-pvp Tue, 24 Jul 2012 01:51:49 +0200 kariskakaris 543@/forum/discussions
Guilds have a maximum number of players equal to leaders level.

Guilds get bonuses based on a number of things
Bonuses for completing quests, bonus for guild KDR, bonus for bonus for guild rank, etc

Bonuses would give any number of benefits to guild for guild wars. Such as boost to defense , offense , etc

PvP
Guild wars- leaders can start guild wars where each guild fights one another in pvp. Would not affect normal game play. Winners receive rewards for guild for next guild war.

Rewards- ????things like construct wall.( bonus to defense when someone attacks your guild, etc)????
Rewards and bonuses only work for guild/ guild wars so bonuses wouldnt affect normal game play and keep fights between pvp balanced.

This would still need a lot of editing but would be a lot of fun.]]>
Unit talent trees http://www.dragon-rpg.com/forum/discussion/558/unit-talent-trees Thu, 09 Aug 2012 09:59:38 +0200 Felistad 558@/forum/discussions magic & criticals http://www.dragon-rpg.com/forum/discussion/546/magic-criticals Thu, 26 Jul 2012 18:13:01 +0200 NUKE 546@/forum/discussions Death penalty http://www.dragon-rpg.com/forum/discussion/468/death-penalty Thu, 03 May 2012 18:46:13 +0200 squall 468@/forum/discussions mages http://www.dragon-rpg.com/forum/discussion/538/mages Tue, 17 Jul 2012 16:25:59 +0200 NUKE 538@/forum/discussions new skills, abilities, and spells wish list http://www.dragon-rpg.com/forum/discussion/526/new-skills-abilities-and-spells-wish-list Tue, 03 Jul 2012 01:33:18 +0200 kariskakaris 526@/forum/discussions Haste skill - requirements (3 skill points fast movement....?)
Benefit - all mages gain plus one movement
Death blow - requirements ( 3 skill points in attack or magic skill...?)
Benefit - dealing death blow gains 1 and a 1/2 sp and hp leaching bonus
Spells and a abilities
I would like to see all units with some sort of abilities or larger perameter of spells maybe spells and abilities get stronger. Make sp lvl high for fighters so they cant use them until higher lvls
Assassin - hide! instead of sleep? It makes more since.
Benefit - makes you invisible so enemies cant attack him that round. Allows
Block choke points, upgrade...allows you to attack round after hide
That attacks does sneak attack damage for automatic max damage
Or automatic criticle. Next upgrade allows maybe both max damge
Critical
Fighter - cleave - when fighter deals death blow he can automatically make another
Attack on any unit in range. Sp cost35?
shield guy - hard skin. - same as before or instead he could get plus 50 resistance to
Everything for one round upgrade allows gains you +5 for every
Upgrade or increase hard skin 4 points every upgrade.
Spell casters
Dark mage - fireball,life leach sp70 bypasses resistance and gain damage dealt into
Healing. Sp leach - does no damge but gains back 40 sp and coat no sp but deals
No damage. Disintegrate Destroys target enemy if not blocked. Lol SP cost 100
Also drains dark mages life down to 1 hp. Weaken - lowers all enemies attributes by
Half.sp. ost 60
Drawback - dark mage connot be healed by healing spells. Only potions.

Priest or white mage. Heal, mass heal, heavenly blow ( same as fireball ) , hevenly
Protection sp cost 60 gains 10% block chance. Wrath of a god - Sp cost 100. Touch
Instant death if not blocked.
Firestarter/ battle mage- fireball, firerain, meteor shower - sp cost 120. Deals damage to
Half the board.
Bonus - battle mage has two movement

Archer's
Elf commander - same upgrade increases damage.
Ranger - same upgrade 5% bonus to healing.
Archer. - multi shot - gains two attacks at half damage. Each upgrade allows extra
Attack.]]>
item swapp between accounts. http://www.dragon-rpg.com/forum/discussion/539/item-swapp-between-accounts. Wed, 18 Jul 2012 01:11:30 +0200 NUKE 539@/forum/discussions Donut! No Barriers http://www.dragon-rpg.com/forum/discussion/329/donut-no-barriers Thu, 20 Oct 2011 08:11:11 +0200 Grinsepilz 329@/forum/discussions
My suggestion is to get rid of the barriers and give the player amore endless experience of the world. A mathematical nice way to build it with an rectangular plane map is to simulate a torus, best known as donut. The world is a donut on which the player moves on without reaching an end.its quite simpler than implement an globe mathematically. E.g. take a plane paper and stick each opposite sides together, voilá you have a donut and the endings on the paper are gone ;)]]>
spell criticals http://www.dragon-rpg.com/forum/discussion/501/spell-criticals Thu, 14 Jun 2012 11:53:14 +0200 z__ 501@/forum/discussions Item selection http://www.dragon-rpg.com/forum/discussion/529/item-selection Fri, 06 Jul 2012 16:49:55 +0200 Odinson83 529@/forum/discussions priority update IMO http://www.dragon-rpg.com/forum/discussion/522/priority-update-imo Wed, 27 Jun 2012 10:49:36 +0200 z__ 522@/forum/discussions
But i think your new update is enough for those kinds of things for a while. Here's where i would prefer to see the focus:

The only thing mmorpg about this game are leaderboards. Okay, and map competition. There's no story, there's no player interaction. Thats what this game needs most next, not new candy.

There's nothing else to do but collect xp and stuff.

I think you need either quests to add some story into things or... an idea from other players is guilds. Guilds is a great start for player interaction and would totally boost player excitement to the next level.

Honestly....there's enough stuff to collect right now. Let's get people personally vested in the game community with some kind of feature that has people working together on a goal.

Just my opinion.:-D]]>
Reset function http://www.dragon-rpg.com/forum/discussion/496/reset-function Wed, 13 Jun 2012 06:46:55 +0200 Murdo 496@/forum/discussions
Since I'm for shure not the only one having this experience I propose to have a reset function for the beginning.

And I support the proposition that was made by others to make a reset for units by paying gold.]]>
Teleportation http://www.dragon-rpg.com/forum/discussion/370/teleportation Thu, 17 Nov 2011 21:11:54 +0100 Tenkai 370@/forum/discussions
This idea came to me because i feel like my server is reseting less. I noticed i had to wait 2 hours one time for a reset.]]>
Multiple Characters http://www.dragon-rpg.com/forum/discussion/489/multiple-characters- Mon, 11 Jun 2012 01:42:45 +0200 Eightzz 489@/forum/discussions Switch items. http://www.dragon-rpg.com/forum/discussion/507/switch-items. Mon, 18 Jun 2012 10:12:06 +0200 Woar 507@/forum/discussions
To equip a higher item you need to unequip the old one first... Loosing all the hp or mana it had. Adding a better one means you lost the amount of hp/mana of old item.
Switch item option would fix this.]]>
Dear Petar http://www.dragon-rpg.com/forum/discussion/499/dear-petar Thu, 14 Jun 2012 01:42:15 +0200 Dragondreamer 499@/forum/discussions Extra experience for blocks http://www.dragon-rpg.com/forum/discussion/481/extra-experience-for-blocks Fri, 08 Jun 2012 07:15:23 +0200 shadowsong 481@/forum/discussions
Would help players rationalize getting butt kicked at times...]]>
Mana Pots? http://www.dragon-rpg.com/forum/discussion/472/mana-potss Fri, 11 May 2012 15:57:01 +0200 jamespremo 472@/forum/discussions